Disney's Darkest Hour
I've been thinking about Disney a lot recently. I'm not entirely sure why, but I did discover a video on YouTube based around Disney's darkest and scariest moments. The video mentions how dark The Little Mermaid is, and I quite distinctly remember myself thinking hang on - the movie of the Little Mermaid was all fluff and cuddles compared to the original book, how can they possibly call it dark?
So I began thinking about when Disney goes bad. Who Framed Roger Rabbit was pretty twisted in various places, and let's not forget that Disney also own Touchstone, Miramax and a bunch of other movie studios, so it's not like they just do kids stuff. But to get at the absolute crowning achievement of messed up Disney darkness, you need to look beyond movies and head to the happiest place on Earth, Walt Disney World in Orlando, Florida. Or more specifically, Walt Disney World in the late 1990s.
In the Tomorrowland section of the Magic Kingdom is Stitch's Great Escape. But before it was opened in 2004, it was a different attraction, going by the name of the Extra-Terror-Restrial Alien Encounter. A warning notice outside this attraction alerted punters to its intense nature, but being part of happy fluffy Disney World, nobody cared about that. It must be suitable for kids, right?
The attraction took the form of a show, but one you experienced mainly through non-visual means, as the bulk of the show was in total darkness. I'm really glad I got to visit this thing in the short time it was open, and certainly before I went deaf in one ear, as a lot of the show used clever stereo sound to fool you into thinking sounds are coming from somewhere else. The 'story' of the show involved you being strapped into a chair and given a demonstration of an intergalactic teleportation system that went horribly wrong, allowing a hideous, winged extraterrestrial being to escape into the room with you. You got to see the creature for a split second under strobe light before it "escaped" and pretty much everything else happened in almost total darkness. It breathed hot breath and drooled down your neck, made noises as it flew around your head, and shook your shoulder restraint violently. Several times throughout the show a staff member was apparently slaughtered, causing "blood" to spray across the audience, before the alien finally reappeared in the teleporter and got blown up right in your face. It all sounds pretty gruesome and gratuitous, but when you consider the entire thing was achieved through nothing other than a water jet, some air vents, a couple of speakers and a motorised seat restraint it's amazing how intense the entire experience was... there was a genuine marriage of art and technology which explored the path previously trodden by so many fine horror directors who know that there is nothing scarier than the human imagination; you're far more likely to be scared by something you can't see. It was the sort of attraction that they could happily move to Universal Studios and run it for years, but somehow it ended up in the Magic Kingdom, where it scared the crap out of children for a while before being replaced with something far tamer.
What's even more worrying is that the version eventually made was very toned down, compared to some of the original concepts. The original idea was to have a ride based on the movie Alien, which was seen as a big no-no by the Disney board of the time, as the Alien movies were all rated R. They even brought in George Lucas to write a screen play which involved the alien actually being a captor of the company, who are using the audience as 'guinea pigs' in some hideous experiment.
It's impossible to convey the experience of this thing through text, or even video as you don't get to fully appreciate the special effects and sound and touch cues that the whole thing uses to scare the hell out of you, but there are one or two videos on YouTube that try - including at least one filmed with a night vision camera that gives away most of the secrets of how it all worked. But if you're ever looking for a good example of Disney being a little less kiddy-friendly and frankly shit-your-pants terrifying, then look no further than the Extra-Terror-Restrial Alien Encounter.

Possibly the only Nintendo success story to not involve Mr. Miyamoto, Pokemon is the brainchild of Satoshi Tajiri and was based, I'm told, on his childhood love of collecting bugs. Whatever the origin, Pokemon was, and remains, pretty damn popular. The original game was released on the Gameboy (in black and white!) and was quite clever in that it came in two different flavours, red and green (green was renamed blue in the west for some reason). It soon spawned a toyline, a TV show, several movies and an unholy amount of merchandise, but the game came first. The game is a role-playing game in which you control a nameless character (who became known as 'Ash' in the TV show for some unknown reason) who wants to be the Pokemon champion. Pokemon (short for Pocket Monsters) are little critters who can be caught, trained and pitted against each other. There are certain parts of the game you can't get into unless your monsters are a particular strength, which can only be increased through fighting. Occasionally you find a gym and get to fight its leader, allowing you to proceed even further into the game. By the time you get to the end you'll no doubt have a strong team of monsters with which to battle the Pokemon Master and become the best in the fictional land of Kanto. But that's not all, because once you've won you can still keep training your monsters by fighting friends in two-player mode and also trade your monsters in an attempt to collect all 151. The whole point of having two different coloured versions of the game is that some monsters can only be caught in red and others in green, so in order to truly win you need a friend who has the other version.
So that's Pokemon in a nutshell, but it didn't get truly good (and hasn't been nearly as good since) until its first proper sequel, the gold and silver versions. Red and green were followed by a couple of remakes, blue and yellow, but gold and silver were a brand new game, and for the first time presented the world of Pokemon in full colour. It takes place some years after the original in a different country, Johto, and follows broadly the same idea - you're a young lad who wants to collect and train pokemon. There's 100 new monsters indigenous to this new land, although some old favourites come back after a while. You can also trade with older versions of the game in order to transfer your winning team from red and green over to gold and silver. But there are other new things in the second generation of the game. The game is more realistic; you now not only have to keep your pokemon strong, but also happy, and there's a real-time clock built in. Some events only happen at certain times of the day, and the concept of nocturnal pokemon was introduced. Five new 'legendary' pokemon were introduced, all with different methods of catching them, and some pokemon from later games were given infant or adult forms.



I'll start with Mario. Many consider the original Super Mario Bros on the NES to be the best Mario game. Younger players may consider New Super Mario Bros on the Wii to be the best. Many of my peers consider Mario 3 to be the best. I disagree - my favourite Mario game by far is Super Mario World, the first Mario game for the SNES.
As if finding hidden exits to levels in order to progress on a different route wasn't complicated enough, Mario World has ‘switch palaces', which make extra platforms appear in other levels. The first switch palace is near the start and quite easy to find, but the others are hidden quite well, and some hidden sections in early levels aren't accessible until you activate a later switch palace, meaning that you need to revisit levels you thought you'd completed. And for the pro players there's the hidden star world, allowing teleportation to all other zones, and the special zone which adds an extra eight levels to the game. Using the star world it's actually possible to complete the game and beat Bowser in only 12 or so levels, if speedruns are your thing. This game has an outrageous level of depth, and even when you've completed it, you haven't actually. I still play this game some 20 years later.